

Visisonics’ move into VR for games, film and more came from the development of its Realspace Audio Panoramic Camera that has five HD cameras and 64 microphones embedded around an 8-inch sphere. This requires scene-based panning where complex acoustics are rendered quickly as you move around. For example, where you are freely moving in an environment where one wall is carpeted, another glass, the ceiling is 40 feet above you and you’re standing in water.


For example, without some serious DSP, you can’t easily create believable audio in real-time where you, the viewer, are moving in a complex scene. He explained the company’s technology for immersive audio as the difference between object-based and scene-based panning. I learned more about HRTF and how it works in VR from my old friend Michel Henein at the Visisonics booth. It’s all about making the experience more immersive by playing with Head Related Transfer Function, the loudness and frequency gap that happens when sound travels around your head and enters the ear through the complex shape of the external ear or pinna. Gaudio’s tech team won over ISO/IEC MPEG after competing against global tech giants. Gaudio has developed binaural rendering technology that has been adopted as an international standard named MPEG-H 3D Audio Binaural Rendering. Gaudio, Visisonics, Dysonics and Aurelia Soundworks all had impressive demos at the show, and they are not messing about. What are the new names and gear being developed for this jump into the future? Some you already know: Dolby, DTS and Sennheiser are in with Atmos, Headphone X and Ambeo VR products, but there are others who are taking the process above and beyond. investors pour big dollars into the growing technology. This is the killer app that has Steven Spielberg, Live Nation, Facebook, CNN, HBO and NBC Sports partnering with companies like NextVR, Jaunt, and the Virtual Reality Company, while Chinese and U.S. On the other side, VR is the immersive, computer-simulated environment created when you put on a headset and headphones and interact with a virtual world, event or game. Even Norway’s PM was caught playing during a yawn-worthy debate in parliament. If you’re not familiar, AR was ashamedly brought to the news cycle with the Pokémon Go app that has blown up all over the world. The Audio for Virtual and Augmented Reality exhibits (AR/VR) is where the fresh and futuristic gear, concepts and workflows were hiding. But these are all names, and gear we’re familiar with what’s really new in audio? I found out at an out-of-the-way group of booths tucked upstairs and down the hall at the Los Angeles Convention Center.
#Pro tools 12.6 mojave pro#
Pro Tools 12.6 is rocking new clip-based processing, among other updates, ATC’s SCM 12 is the company’s most affordable monitor to date, and Mojave’s exciting and tubey MA-1000 travels upmarket at $2,495. The 2016 AES just wrapped up, and I saw some great new gear.
